Its very simple and easy to use, here ya go: Now before we go and try to compile this, we need a shader. When you are done you should have something similar to this. Use the scale window to change how much depth it will have. Note: With JKA you do not want a highly detailed normal map. There you have to play with some of the settings till you get a result you like. When your texture is loaded, go to Filter>Nvidia Tools> Normal map filter.
Once you have the texture, and the Nvidia Normal map plugin installed, load up Photoshop (If it isn't already) And load your texture. Heres the one I made, it does '''not''' have to be exactly like this to work. Any program you can use to edit/make textures (such as Photoshop or Gimp)įirst, you need to make a texture.